package sweetsaremeat.beehive.View;

import android.graphics.Color;
import android.graphics.Paint;

public class GameAssets 
{
	
	public Paint m_hexagonPaint;
	public Paint m_hexagonStrokePaint;
	
	public Paint m_testPaint;
	public Paint m_testPaintStroke;
	public Paint m_testOpacityPaint;
	
	public GameAssets()
	{
		
	}
	
	public void LoadAssets()
	{
		//set the paints
		m_hexagonPaint = new Paint();
		m_hexagonPaint.setStyle(Paint.Style.FILL);
		m_hexagonPaint.setColor(0xff74AC23);
    	
		m_hexagonStrokePaint = new Paint();
		m_hexagonStrokePaint.setStrokeWidth(2);
		m_hexagonStrokePaint.setStyle(Paint.Style.STROKE);
		m_hexagonStrokePaint.setColor(Color.WHITE);
		
		//for testing
		m_testPaint = new Paint();
		m_testPaint.setStyle(Paint.Style.FILL);
		m_testPaint.setColor(Color.BLUE);
		
		m_testPaintStroke = new Paint();
		m_testPaintStroke.setStrokeWidth(2);
		m_testPaintStroke.setStyle(Paint.Style.STROKE);
		m_testPaintStroke.setColor(Color.RED);
		
		m_testOpacityPaint = new Paint();
		m_testOpacityPaint.setColor(Color.BLACK);
		m_testOpacityPaint.setAlpha(127);// ~50%
	}
}
